Desktop screenshot

Posted on 25th January 2009 by gamerzclash in Information - Comments Off on Desktop screenshot

Here is a screenshot of my desktop (its a game-related wallpaper, so it fits this blog niche) that I am using currently.

Oh yes, I am indeed playing Red Alert 3. The graphics are not what I would say “cool” but the gameplay is certainly fantastic. So what is your desktop wallpaper?

Starcraft 2 gameplay will be “non-linear”

Posted on 25th January 2009 by gamerzclash in Games,Information,PC - Comments Off on Starcraft 2 gameplay will be “non-linear”

Starcraft 2 lead designer Dan Browden has indicated in a recent interview posted on Gamespy that Starcraft 2‘s single player campaign will have more depth, more variant paths and with more customised options.

Actually our campaigns will be structured in such a way that players can choose the path they take — it’s not a linear path. Our goal with StarCraft II’s campaign is to give players the ability to make meaningful choices in the missions they take and the technologies they unlock, so as to customize their single-player experience. The choices you make can impact how different subplots unfold, or how soon you unlock certain units and technologies.

There will still be a single, overarching story we’re trying to tell, so it’s not as if there will be alternate endings to the primary plot line. But in certain subplots, players could affect the fate of specific characters or even worlds depending on the choices they make, while the ability to choose your technology upgrades lets you customize your army for your own playing style.

Hinting about a mission in the game, he went on to say:

“Tightly-scripted” may not be the right way to describe our philosophy as it relates to mission design in StarCraft II. Those of us who have played a lot of RTS campaigns have already played a bunch of the typical skirmish missions, or the commando-style missions where you navigate a hero character or two through a maze of enemies. We’re not looking for StarCraft II to do 25 or 30 of those tried-and-true mission types.

We’re doing our best to make sure our missions give players new and unique experiences, so we’re viewing each mission as its own special mini-game. We don’t want to give away too many surprises, but we can tell you that one of the missions will have you doing a series of train robberies. How that exactly plays out, you’ll have to wait and see, but we’re having a lot of fun putting these ideas into practice.

Star Wars: Battlefront II for PC

Posted on 22nd January 2009 by gamerzclash in PC,Reviews - Comments Off on Star Wars: Battlefront II for PC

Earlier the Star Wars: Battlefront I for PC enabled its fans to battle through missions and settings pulled straight from the movies. After considering the huge number of requests from their fans, LucasArts and Pandemic now presents Star Wars: Battlefront II for PC this holiday season. In order to increase the game’s playability and enjoyment, many modifications and upgrades have been made in the Star Wars Battlefront II. Star Wars: Battlefront II chases away the old Battlefront storyline. Battlefront II is based on a first-person story which follows Darth Vader’s elite 501st Legion of Storm Troopers and is inspired from various books, like Timothy Zahn’s and other publications – from the start and through the rest of the movie’s storyline satisfying the restless hearts of many hardcore fans.

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